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Back in the day, we used to laugh at how awful IRIX was (a colleague who used an SGI box to run an F-18 flight simulator said IRIX leaked 512MB of RAM a day on
by Tloewald 12y ago
Back in the day, we used to laugh at how awful IRIX was (a colleague who used an SGI box to run an F-18 flight simulator said IRIX leaked 512MB of RAM a day on idle -- back when 512MB of RAM was more than any desktop computer had; we had SGI sales reps visit our office and just getting their presentation software to work (on their hardware) was a major production. Essentially, once 3D acceleration went mainstream the writing was on the wall -- within 3 years of the first 3dfx video cards, a game box had more graphics horsepower than tens of thousands of dollars worth of SGI junk, and 3DS Max was enormously more productive for most things than Power Animator/Maya (Maya has improved a lot).
The company I worked at in 1999 did the special effects for season one of Farscape on SGI. They were underbid on season two by a factor of two by Animal Logic (across the street) doing everything on fast PCs running 3DS Max.
Edit: and when the writing was on the wall, SGI decided to go downmarket and fight Apple on its home turf -- porting its software to NT and competing against PC workstation vendors already running AutoCAD and 3DS Max. This allowed everyone to see the emperor had no clothes -- SGI's NT boxes were half as fast and twice as expensive as name brand competitors, and they were charging $20k for a software license.
- gdubs 12y ago> a game box had more graphics horsepower than tens of thousands of dollars worth of SGI junk Interestingly, at least one of those game boxes (Nintendo 64) was actually powered by SGI technology. [1] 1: http://en.wikipedia.org/wiki/RCP_(chip) http://en.wikipedia.org/wiki/RCP_(chip)