3 ms·
Piracy on iOS is just as high as it is on Android. The only difference is that Google acknowledged that DRM doesn't work and made a license check option availab
by apayan 12y ago
Piracy on iOS is just as high as it is on Android. The only difference is that Google acknowledged that DRM doesn't work and made a license check option available to developers instead (years ago, nothing new).
We released our game for iOS earlier this year and easily 80% of our users had pirated copies of the game.
- gress 12y agoGiven that only a tiny percentage of iOS users jailbreak, this just means that your game is only being bought by a very small percentage of users.
- dmr 12y agoUsers can install software on iOS devices without jailbreaking. The most common method is resigning the software using an enterprise cert (there are plenty of sites on the internet that do this).
- spacefight 12y agoI simply don't know: Can't those signing certs be revoked by Apple?
- fpgeek 12y agoYes, but how hard is Apple going to chase those certs? Unless someone is doing something big or strategic to Apple (and random app piracy doesn't qualify, IMO), I just don't see it. Chasing "rogue" enterprise certs is all cost (time, effort, energy, risk of angering legitimate enterprise customers) for little to no benefit.
- pjc50 12y agoHow much is it? It's astonishing that people bother to pirate iOS games when they hardly cost anything in the first place.
- emsy 12y agoI read a quite plausible explanation on HN about it: Many people in Asia buy iOS devices as a status symbol, but can't really afford anything beyond, so most devices are jailbroken and loaded with pirate app stores. Comparable to the china tablets that already come with pirate app stores. This post is about IAPs, but I assume the numbers for apps would be quite similar: http://www.gamasutra.com/blogs/AaronIsaksen/20121213/183519/Piracy_Tracking_for_InApp_Purchases.php http://www.gamasutra.com/blogs/AaronIsaksen/20121213/183519/...