4 ms·
I'm also pursuing mobile games in Haskell, so I'm very happy to see them working on this. That said, less than 30 fps for a simple game seems very poor to me.
by rrradical 12y ago
I'm also pursuing mobile games in Haskell, so I'm very happy to see them working on this. That said, less than 30 fps for a simple game seems very poor to me. For comparison, my previous game ran easily at 60fps on an iPhone 5 w/Gambit Scheme.
So, I'm wondering where the culprit is. Is the android phone fairly old? What does a basic rendering test run at? I.e., w/o yampa or SDL or other game logic? I hope to have my own answers to these questions soon, but bravo to Keera for blazing the trail!