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It really isn't that hard to add configurable key bindings to a game, just laziness on part of developers.
by adnzzzzZ 12y ago
It really isn't that hard to add configurable key bindings to a game, just laziness on part of developers.
- forrestthewoods 12y agoThere's no such thing a lazy game developer. Dev time is zero sum. Sometimes devs prioritize incorrectly. It happens. Calling them lazy is itself not just lazy but also ignorant.
- adnzzzzZ 12y agoAs a dev myself who has an input system that supports stuff like this I can have the opinion that anyone who doesn't do it is lazy, because it didn't take me that much time at all to get it working. >There's no such thing a lazy game developer. The quality of some indie games out there really point in another direction, but if you wanna argue that these games don't have to uphold to a certain level of quality on the most basic stuff like key rebinding systems then I guess I can't stop you.
- CmonDev 12y agoJust share your games with us and you will get a plenty of useful feedback. It must be one of those multi-million titles - so exciting!
- babuskov 12y agoYou're right. Most devs who do not implement this are not lazy. They are ignorant.