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I believe the Humble Player handles this for many of these games. From the related article about the process of porting Aaaaaa to asm.js; "Lastly you’ll want
by Fuzzwah 12y ago
I believe the Humble Player handles this for many of these games.
From the related article about the process of porting Aaaaaa to asm.js;
"Lastly you’ll want to think about ways to allow your data to persist across multiple browsers on different machines. Gamers don’t always sit on the same machine to play their games, which is why many services allow for cloud save functionality. The same goes for the Web, and if you can build a system (like the wonderfully talented Edward Rudd created for the Humble Player, it will help the overall web experience for the player."
https://hacks.mozilla.org/2014/10/unity-games-in-webgl-owlchemy-labs-conversion-of-aaaaa-to-asm-js/ https://hacks.mozilla.org/2014/10/unity-games-in-webgl-owlch...
- newscracker 12y agoI did a quick read of the above link. Does it imply, for this bundle, that users have to be connected to play these games (due to the larger sizes and also to use the game save function)? To put it in other words, can users do a one-off download and play these games offline wherever and whenever they want to?
- Excavator 12y agoDon't know about game saves but a quick check in offline mode and playing works once downloaded. The data is stored in IndexedDB, which allows for storage up to 50MB before permission is required.