3 ms·
I don't believe you can actually identify what the keyboard layout is in a browser. But I agree, key bindings should be configurable. Im an old ESDF quake play
by w-ll 12y ago
I don't believe you can actually identify what the keyboard layout is in a browser. But I agree, key bindings should be configurable. Im an old ESDF quake player.
- frik 12y agoPC games like Unreal, Half-Life 1 and Quake 3 made the WASD a defacto standard. With a minor difference that HL1 used the Ctrl for crouch, the others mapped it to C. To this day many games use the HL1 or Unreal (as default) key mapping. Interesting that many DOS era racing games don't use the cursor keys for steering (e.g. Grand Prix series), instead some (weird) letter keys, probably due keyboard hardware limitations (not recognising two key strokes next to each other).
- Argorak 12y agoI am a bit surprised that ESDF (used in Tribes 2) hasn't caught on. It gives you more (and more uniform) keys around to use for special functionality.
- ANTSANTS 12y agoOn the other hand, it makes it a bit harder to hit shift and ctrl (crouch and run for certain games), which are usually the most important keys after directions and space for jump.
- clarry 12y agoThankfully good games let us rebind them. I play with ESDF, and if the game needs a separate sprint button, I'm likely to have it in A, where it's as close as it can be. Z is often a good key for crouch. I find these easier to reach than shift & ctrl in the WASD arrangement. And my pinky can still reach ctrl, shift, caps and tab if needed.