2 ms·
Seems like the next evolution step in VR. But developers are already struggling to constantly hit 70FPS for the Oculus, where they have to render two scenes. Re
by jcfrei 12y ago
Seems like the next evolution step in VR. But developers are already struggling to constantly hit 70FPS for the Oculus, where they have to render two scenes. Rendering 35×35 different images per eye (albeit not the whole scene) will increase computation power significantly - so I guess it will take some time until this becomes possible with consumer hardware. In their paper they mention rendering the video with FPS ranging between 15-70, using a NVIDIA Quadro K5000 graphics card (which is a beast, selling for about 1'900$).