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I suggest taking a look at Physically Based Rendering [1]. It goes through an advanced rendering system in a literate coding style. That is, the physical explan
by reedlaw 12y ago
I suggest taking a look at Physically Based Rendering [1]. It goes through an advanced rendering system in a literate coding style. That is, the physical explanations are interspersed with the code of an open source renderer [2]. I'm not sure how it compares with this Disney renderer, but it should go a long way towards demystifying how these things work.
1. http://www.amazon.com/Physically-Based-Rendering-Second-Edition/dp/0123750792 http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
2. http://www.pbrt.org/ http://www.pbrt.org/
- berkut 12y agoPBRT's an excellent book if you want to play with / build / understand raytracing renderers. Some of the knowledge is not-quite state of the art any more, but everything's still relevant. And there's a third edition coming soon.