4 ms·
Atari 2600 transistor-level simulation
- saeguaiga 12y agoBetter than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-core program teams making 28-year constant hardware projections?
- archgoon 12y agoSomeone's testing their Markov Generator on HN again.
- duskwuff 12y agoOr trying to be funny, but trying way too hard.
- juliangoldsmith 12y agoJudging by saeguaiga's other comments, you appear to be correct.
- userbinator 12y agoI believe the transistor-level simulation came from these images: http://www.visual6502.org/images/pages/Atari_10444D_TIA.html http://www.visual6502.org/images/pages/Atari_10444D_TIA.html There are gate-level schematics for the TIA too: https://atariage.com/2600/archives/schematics_tia/index.html https://atariage.com/2600/archives/schematics_tia/index.html
- frakturfreund 12y agoI didn’t know the chematics for the TIA, thank you very much! I find this Chip quite intriguing because it's so minimal; its stunning how much could be archieved even under the hardest restrictions. Or how little, compared to later graphic chips of the 8-bit era (like the PPU of the NES).