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> Even paraphrased, it doesn't make logical sense: It should be really easy to prove that you have a duping exploit in a game, so why didn't the prospective-buy
by serf 12y ago
> Even paraphrased, it doesn't make logical sense: It should be really easy to prove that you have a duping exploit in a game, so why didn't the prospective-buyer at least ask for a demonstration, or why didn't the OP offer such a demonstration? It's just too convenient.
Agreed. Most dupe hacks are not found by report, but by database analytics.
It's an extremely easy phenomena to spot, and in my experience the only games that allow such a problem to exist for any period of time are games that are either operated by a single person and lacking in employee resources to deal with the problem, or games that are so old that they are no longer concerned.
- scobar 12y agoThank you for explaining how easy it is for a game developer with plenty of resources to identify this type of exploit if used excessively enough to affect the game's economy. Everyone who's complaining about game exploiters seem to focus on the ones who've caused obvious damage to the game's economy. What about the ones who are subtle enough, and possibly will never be caught?