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>When someone will take apart a game for fun, for better or for worse and often both, it is intrinsic. OP was taking apart a game for profit, not fun. Taking a
by benihana 12y ago
>When someone will take apart a game for fun, for better or for worse and often both, it is intrinsic.
OP was taking apart a game for profit, not fun. Taking apart a game to because you have an intrinsic drive to understand how things work is one thing. Taking apart a game to exploit glitches to make real life money is completely different - that's why people get irritated at this and I don't think you understand that. In games with markets and limited drops, it's understandable that it pisses people off - introducing duped items lowers the value of every instance of that item in the market, which affects people who legitimately play the game. Hacking a single player game to make yourself a demigod in it is awesome because it doesn't affect other people.
I don't know who capncrunch is and I can't speak to what you perceive as some kind of HN bias, but I'm reading this thread and seeing many different responses posted by individual people. The most hostile comment I've read is yours.
Lastly, ignore the rest of the noise of this thread.
This is really obnoxious. You're essentially dismissing everyone else's opinion in this thread, whether you've read it and understood it or not. You have no idea about what OP is doing, who they are, or what they're capable of and or what their context is and you're saying "ignore all advice but mine." Incredibly arrogant and dismissive towards the rest of the community.
- scobar 12y agoI understand how painful economy-ruining exploits can be as a player who has been through that multiple times when exploiters acted in carelessness or disregard. I didn't express it well enough in the article, but one of the most difficult parts of the business was finding the balance where I could please the maximum number of item-buying players without even putting a dent in the value of those items in the economy. It was just as important to me that the items retain their maximum value. Due to everyone's obliviousness and doubt about the exploit, I think I was successful in maintaining that balance. I believe I was watching the economies at least as close as the game developer. It wasn't until after foreign gold-selling companies got their hands on a different dupe method years later and acted with complete disregard for the game's economy that anyone had even noticed.
- atomical 12y agoI think you are too wrapped up in the morality of something that doesn't even come close to a real business. It seems a lot of people on here play these games so they find it easy to feed some anger into this topic. I can tell you that most people are probably indifferent to fairness in online games and won't be calling their senator any time soon.
- scobar 12y agoOne of many lessons I learned from this overwhelming surge of feedback in such a short period was about how quickly I gave into my instinct to defend myself. Instead of using excuses to justify my mistakes and moral shortcomings, I really should have put more effort into reflecting on the comments that were tough to read. I need to do that better in the future. I am grateful for all of the perspectives everyone has expressed. It's been a great learning experience, and I've become aware of more of my faults that I can now consciously work to improve.