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A lot of people seem to be viewing this from a developer's perspective, when those are the people spending the least amount of time interproject. You mostly ha
by lostcolony 12y ago
A lot of people seem to be viewing this from a developer's perspective, when those are the people spending the least amount of time interproject.
You mostly have the non-programmers. You can't build an indie; you can't even really come up with a real project with any hope of coming to fruition, to make use of the talent, because any member of it could be pulled away at any time.
And it's hard to motivate yourself when you know anything you -do- do belongs to Ubisoft, and there's no expectations set on you. It's easy on the sidelines to say "Well, -I- would...", except no, you probably wouldn't. Your employer benched you, you have no tasks, and anything you produce on your own is theirs, and you're free to go home. Any reasonable person would go home; even if you want to spend the time working on something better to do it where you can claim it wasn't at work, using work resources, and take credit for it.
That said, Ubisoft should probably be finding things to task these people with. You've got artists and designers and such? Concept art and design of new ideas. Treat this as the equivalent of an R&D department for the company rather than a place to cool your heels. If need be, task a few people with coming up with pitches to provide structure, etc. Basically, try and change it so people feel that even while benched, they are being valued, and their work, though not able to be a project due to lack of consistent resources, is still worthwhile and can still effect the direction of the company.