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The 1. & 2. seem for me to still strongly clash with the problem of extremely unpredictable/volatile schedule. 3. also, although I agree somewhat less as to lud
by akavel 12y ago
The 1. & 2. seem for me to still strongly clash with the problem of extremely unpredictable/volatile schedule. 3. also, although I agree somewhat less as to ludum dare, so maybe kinda compromise (I believe a viral campaign can be quite a huge industrial project underneath, counterintuitively).
The 4. and 6. sound interesting. Thanks! Although, not sure how long those could be sustained? Also, now I think this limbo should maybe not be made too fun, or people wouldn't want to come back to "real work".... heh, catch-22, good one :)
As to 5., I don't understand - continuity of what? what and how this is meant to improve?
- CocaKoala 12y agoI'm guessing he means continuity of the experience. One of the complaints was that you never know what happens when somebody leaves; did they get fired? Or are they on a new project? Did they quit? Having a manager who's consistently there, who knows the people on interproject and is aware of the comings and goings that you can bring questions to would help clarify that.