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So let me get this straight. You work on a project that may require up to 80hours/week for weeks and months at a time. And then at the end instead of massive la
by yardie 12y ago
So let me get this straight. You work on a project that may require up to 80hours/week for weeks and months at a time. And then at the end instead of massive layoffs, as game companies are known to do, they send you to an office to wind down, spaz out, and recharge. This I don't mind. Sounds better than the emotional rollercoaster of working hard and layoffs.
Also, the Japanese were doing this for a long time. Salarymen, between projects, regularly came into work and did nothing all day. Eventually when a new division started you had a viable pool of candidates.