5 ms·
This is a nice list of stuff everyone hates, but I'm not sure that these things are the cause of killing team motivation. Instead I'd call them co-factors, thin
by edw519 12y ago
This is a nice list of stuff everyone hates, but I'm not sure that these things are the cause of killing team motivation. Instead I'd call them co-factors, things we can't stand but put up with if the most important stuff is covered (More about that below...).
1. INADEQUATE REWARDS - Everyone wants to be paid more, but how many of us have tolerated less pay to work on great stuff? I would jump to another job for a 5% pay increase only if I already hated my current job. I would never even think about leaving a job I loved for just a little bit more.
2. AWFUL OFFICE SPACE - Important, but not that important. Oddly, my most favorite assignments I've ever had were in the worst conditions. My favorite job ever: writing a custom ERP system with 3 great co-workers. We had 4 desks in the basement.
3. NO SELF-DEVELOPMENT - Not an issue. I take full responsibility for this. That where the "SELF" comes from.
4. INEFFICIENT COLLABORATION - This is everywhere to one extent or another. If the work is important enough, those of us who really care find a way to remedy this.
5. NEGATIVE PEOPLE - They are everywhere, too. Some of my best work has been in spite of assholes who I wish I had never met. But I never let them stop me. Sure, there are (sadly) some environments that are too toxic to fix, but these are the exception. Learn to deal with negative people or suffer. Your choice.
6. FEAR OF FAILURE - Not sure I understand what this means, but it can be a motivator as much as a roadblock. Sometimes we overachievers just have to drag the non-believers along, kicking and screaming the whole way.
7. LACK OF CLEAR GOALS - I see how this can be demotivating, but again, it can be a challenge. On the other hand, some of the most fun I've ever had was building stuff (without goals) and seeing where it would take us. Great places, quite often.
8. MICROMANAGING BOSSES - Again, they are everywhere. I have stock answers for every one of them: a) Where exactly on the project plan is your concern? b) Would you rather have me producing or on overhead?
9. USELESS MEETINGS - They suck, but again, there are many ways to deal with them. Many of my favorite jobs have been full of useless meetings, but I loved the work so much, I just accepted them (telling myself, "They pay me this much to sit through these?!?")
10. WASTING YOUR TEAM'S TIME - Not sure what this means, but once a developer learns how to handle other people as well as the ones and zeros, this isn't such a big deal. Just another issue to deal with.
To me, what's really most important?
Working on something important enough. Getting stuff done. Having fun. If I have these, not much else really matters. If I don't, I move on.
- jader201 12y ago> To me, what's really most important? > Working on something important enough. Getting stuff done. Having fun. If I have these, not much else really matters. If I don't, I move on. I agree with this. When it boils down to it, most people will stay where they're doing something important, getting stuff done, and having fun with it. However, with the presence of most (and for some people, any) of these 10 things, you won't be having fun and you won't be getting stuff done. It's not enough for a company to just aim for "having fun and getting stuff done" without figuring out the factors that add to and take away from having fun and getting stuff done.
- k__ 12y ago2. AWFUL OFFICE SPACE - My worst was a 3m² chamber without windows and a few woodplanks. I love to have my own space, without people talking a few times a day. But I would never ever work under such conditions... 3. NO SELF-DEVELOPMENT - I do this myself gladly, but I want the time to do it and not eating up my holidays for it.
- andyidsinga 12y agointeresting re office space ...i think its not the open vs closed but focused vs distracted. distracted office spaces seem to have all the wrong people mixed together in too close a proximity. oddly i recently had a great open desk office space experience ...but it was all because of the people around me being right ..i still hated the open desks because any old goofus felt like they could walk up and start yakking away.
- Pxtl 12y agoYeah, that. Most of my better workplace environments have been spacious offices with 3-5 people in them.
- gregd 12y ago3. NO SELF-DEVELOPMENT - Not an issue. I take full responsibility for this. That where the "SELF" comes from. Self development is one thing and I buy into this wholeheartedly. However, having a company recognize this into your work schedule makes all the difference. If my only self development time is supposed to be that one hour a week where I'm not working, spending time with my family, or working on the house, then it's not gonna happen.