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This looks great. I've also been exploring path rendering and timeline playback in the browser, see here: http://mattdesl.github.io/path-illustrator/demo/advan
by mattdesl 12y ago
This looks great. I've also been exploring path rendering and timeline playback in the browser, see here:
http://mattdesl.github.io/path-illustrator/demo/advanced.html http://mattdesl.github.io/path-illustrator/demo/advanced.htm... (path rendering)
https://github.com/mattdesl/keytime https://github.com/mattdesl/keytime (generic timeline)
IMHO the best thing for these tools to do is give more control to the developer. Things like JSON export, custom plugins, etc. This way we can use the timeline and UI tools to drive canvas, WebGL, and even generic animations like audio volume or gravity in a game.
Otherwise you risk the tools "fading away" as the landscape changes, and running into the same limitations as Dreamweaver/Macaw/EdgeAnimate.
- skavish 12y agowow, I really like your demos! especially the timeline based. really cool and inspiring. anyway you are right about giving more control to developers, we are working on that.