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Good to see that the OP is getting acquainted with color theory. Just one thing: Is this color scheme used elsewhere in the game? This might be OK for a menu,
by mxfh 12y ago
Good to see that the OP is getting acquainted with color theory.
Just one thing:
Is this color scheme used elsewhere in the game?
This might be OK for a menu, but it's almost impossible to extract any encoded information out of it,
if you have any mild form of color blindness. The difference between factory/jungle just doesn't work out in any version.
Having different lightness values actually helps as a factor to maximize uniqueness of each distinct color in the set.
See the simulated example in similar case and how to fix it http://wearecolorblind.com/example/trainyard/ http://wearecolorblind.com/example/trainyard/
- skywhopper 12y agoI also found the difference between "Factory" and "Jungle" colors to be very difficult to discern in the example images. Any design, be it for software, physical interfaces, traffic lights, or anything else that relies on colors for conveying information should also provide alternate means of encoding the same information. You can use shape, texture, lightness/saturation, order, or a number of other properties. The 4-5% of the population who are colorblind or have color vision deficiency will thank you.
- guillaumec 12y agoI hear you guys. In that case it is not a problem, since the color does not convey any information. In the game the difference in lightness of the elements should be enough so that colorblind people can still play without any trouble.
- qzc4 12y ago"should be"—have you tried setting your monitor to grayscale? (It's not quite accurate, but fairly close).