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As I said, C was my first language. As for Cocoa, it wasn't that bad considering by the time I really got into it there were plenty of examples out there (chanc
by dbul 17y ago
As I said, C was my first language. As for Cocoa, it wasn't that bad considering by the time I really got into it there were plenty of examples out there (chances are, if you have a question about Cocoa for iPhone, it has been answered by now).
Well, the app is out there, but it is useless unless you are in the City of Pittsburgh. My approach to the startup is unconventional: I'm laying down pieces which will be played later on. It feels like chess. Not a chance a VC would ever fund us because of that. Yet it is no doubt as likely or more likely we will fail among startups.
Thanks. Do it because you love it.
- mblakele 17y agoHmm... 7f inc? "Park" is clever: nice use of the technology at hand.
- dbul 17y agoThe point of that app is simplicity. It's not innovative in the least, just simplifying what may be complex to people. At first I thought you were being facetious, but then I saw your app. It would be interesting if you compared sales of 1.1 and 1.2 since they are so dramatically different aesthetically.
- mblakele 17y agoAlbumMixer is a pure itch-scratching app: I wanted album shuffle badly enough to pay Apple for dev program membership. Now I'm letting the market pay some of that back to me, if it wants to. I might never write another iPhone app, unless I happen to come up with a cool idea that's well-suited to the medium. Getting back to 1.2, it won't be possible to differentiate the UI changes from the significant feature changes: the filters were the single feature that users of 1.0 requested, and I couldn't see shoehorning them into the single-view UI. I would expect the new feature to have a larger effect than the new UI, but I can't see a way to test that theory.