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Hi- Just saw this post- this is my book... I'm finishing the last chapters this week and then there is still tons of editing ahead- The release date will be Ma
by drcode 17y ago
Hi- Just saw this post- this is my book...
I'm finishing the last chapters this week and then there is still tons of editing ahead- The release date will be March next year!
It's going to be a FAT book with lots of games, will cover all the interesting parts of Lisp programming, including full coverage of functional programming, macros, and a lot lot more. Also, it has a zillion cartoons and illustrations.
I wanted to write a Lisp book that puts FUN first- I hope you will enjoy my book!
- Conrad Barski
- babyboy808 17y agoLooking forward to it!
- projectileboy 17y agoNice work, brother!
- greml1n 17y agoEvery time I stumble upon this I get excited. I'm really looking forward to it.
- DrJokepu 17y agoIs it available for preorder in the UK? I would love to get one.
- plinkplonk 17y agoIs a Table Of Contents available anywhere? There isn't one on Amazon.
- drcode 17y agotable of contents Section I - Lisp is Power 1. Getting Started 2. Our First Lisp Program! 3. The Basic Philosophy Behind Lisp Section II - Lisp is Symmetry 4. Conditions 5. Learning Lisp Text and Console Programming... By Building a Text Game Engine! 6. Interacting with the World: Reading and Printing in Lisp 6.5. Lambda- A Function So Important It Deserves It's Own Chapter 7. More About Lists 8. This Ain't Your Daddy's Wumpus 9. Advanced Data Types and Generic Programming Section III- Lisp is Hacking 10. Loop and Format: The Seedy Underbelly of Lisp 11. The Format Function 12. Working with Streams 13. Let's Create A Web Server! 14. Land of Lisp- Secrets of the Seven Guilds Section IV- Lisp is Science 15. Functional Programming is Beautiful 16. Macros 17. Dice of Doom- Advanced Techniques 18. Making Dice of Doom More Fun (this is an old TOC- There'll be a few more chapters not in this list)
- plinkplonk 17y agoThanks Conrad. Looks Awesome! I'll buy it as soon as it becomes available!
- kriyative 17y agoLooks great. Nice work. Will you be covering integrating with any graphics libraries (say OpenGL or similar)?
- drcode 17y agoThe final game is a fully graphical game. I had to decide what method to use to bring graphics into Lisp that would be the most valuable to learn. Since almost everyone can benefit from learning the nitty gritty of how the web works, I used the following steps: Step 1: Write REPL game Step 2: Write a web server from scratch using sockets Step 3: Write an SVG library Step 4: Implement an inline SVG-based HTML5 browser frontend for the game
- lispm 17y agosounds great don't hurry, good things need their time
- Keyframe 17y agoI just had a look at lisperati! Pretty cool and straightforward tutorial (LISP spells). It would be even cooler if there was another option detailed to run lisp apart from franz telnet (did not work when I tried) - such as slime+clozure CL or lisp in a box. Also, tutorial starts with something like: (setf objects '(whiskey-bottle bucket frog chain)) I've installed sbcl and clozure CL with slime especially to try this out (haven't lisped around in ages)... both won't cooperate if there is no defvar for objects before setf. Also, I had a buffer with lisp-mode and C-c C-c to monitor repl in another window, so I had to prepend every output with (print (x))... just thought you might wan't to know. Cool stuff.
- drcode 17y agoThanks Keyframe- I will look into the Franz telnet issue... wasn't aware it was down. Otherwise, this tutorial is getting a bit long in the tooth and I should probably give it a refresh sometime soon. The setf issue is a known issue for some Lisps- I should have used defparameter instead of setf, but I was still pretty green many years ago when this tutorial was written.
- deleted 17y ago[deleted]
- shaunxcode 17y agodo you need any proof readers? I have already pre-ordered but I am so excited and would love to lend a pair of eyes if you need it.
- eugenejen 17y agoIt seems pretty good. After I checked your site and your linkedin profile. I can't help ask this question: Do you think your training in M.D. help your working in Physician Software? I always feel there will be a lot of improvement in software for physicians and lawyers and other professionals. But I dont' have background there and I don't have a clear understanding of the problem domain. Will an education background in those area help a software developer?
- drcode 17y agoSure, it's useful to be able to talk to people on their terms and to have the credibility of a degree. Beyond that, software development is still software development, so the actual "work" still ends up being the same, no matter what domain you work in. That said, I think both the legal and medical fields have an enormous IT future that I highly recommend pursuing- There's still a lot of innovation possible.
- sandGorgon 17y agoplease, please have a Eastern Economy Edition.
- zoba 17y agoI tried for a while (unsuccessfully) to get any sort of graphics working with Lisp. Do any of the games in here use graphics? I feel like some really awesome "math art" could be made with Lisp.
- aerique 17y agoYou should check out lispbuilder-sdl or RLX. (I'm also working on CL bindings to Ogre but they're not really ready for public consumption.)
- justinhj 17y agolispbuilder-sdl is fairly mature to the point that it even has a user manual http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSD...
- drcode 17y agoYes- I render out graphics to SVG and graphviz and do stuff to interact with a web browser to display it.
- cesare 17y agoSVG is XML-based and it's very easy to output graphics from your code from any programming language. There's a cl-svg library (http://code.google.com/p/cl-svg/ http://code.google.com/p/cl-svg/) but I haven't tried it. There's also cl-cairo2 (http://www.cliki.net/cl-cairo2 http://www.cliki.net/cl-cairo2) which is based on the cairo library. For realtime 3d graphics there's cl-opengl (http://common-lisp.net/project/cl-opengl/ http://common-lisp.net/project/cl-opengl/). I'm using it right now with sbcl and the glut wrapper (cl-glut). It comes with some examples too.
- createuniverses 17y agoIf you use an embedded lisp such as ECL or PLT Scheme, you can take advantage of whatever graphics facilities the host offers, and code in lisp with a "live" repl. This project might get you started: http://createuniverses.blogspot.com/2009/09/qtimagine-skeleton-project-for-live.html http://createuniverses.blogspot.com/2009/09/qtimagine-skelet...
- ludwig 17y agoVery nice. Pre-ordered!
- garnet7 17y agoWow! If I'm reading this http://lisperati.com/logo.html http://lisperati.com/logo.html right, you're the one who came up with the "made with secret alien technology" logo. I love that logo. :) BTW, on that logo page, you mention that Scheme is your favorite Lisp dialect. If that's so, then why write your book to be about CL instead of Scheme?