3 ms·
Great demo. Working with the Atari 2600 is extreme. It only has enough memory to hold one row of pixels. So at every scanline it would need to compute the gamep
by guidedlight 12y ago
Great demo. Working with the Atari 2600 is extreme. It only has enough memory to hold one row of pixels. So at every scanline it would need to compute the gameplay and on-screen elements on its 8bit 1.19Mhz CPU and 128 bytes of RAM. Insane!