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He will give a Talk [0] at Hackover 2014[1]on how he did the Demo and explains some of the tricks he used. The talk will be recorded and maybe even streamed (f
by lubilubilubi 12y ago
He will give a Talk [0] at Hackover 2014[1]on how he did the Demo and explains some of the tricks he used.
The talk will be recorded and maybe even streamed (for those of you who are interested)
[0] https://hackover.de/fahrplan/events/6046.html https://hackover.de/fahrplan/events/6046.html
[1] https://hackover.de/ https://hackover.de/
- jamiesonbecker 12y agoI saw a lot of SLI and mixed modes. I'm guessing the helix animation was done with sprites (full screen height). But there are a lot of things that just seemed beyond what's possible on that platform. No idea how the Coca-cola logo was done (sprites moving together? but how the curves?), or how any of this was so smooth and fluid. Simply mind-blowing.. especially on a 2600, which IIRC have less capabilities than even a XL/XE (POKEY/ANTIC/etc).
- beagle3 12y agoThe 2600 had a 1D display buffer. You would rewrite the contents of that buffer at the end of every scanline to actually get a 2D image. Game logic would usually only run during flyback. (Yes, that's why atari chess did not show the board while thinking, and why if there was a bug you'd get a 1D horizontal image all over the screen)