3 ms·
> "We had to sweat every byte ... 28.8 baud modem." Yeah, that stuff really mattered in that era. Nowadays we've eliminated a lot of the compression and upped
by lotharbot 12y ago
> "We had to sweat every byte ... 28.8 baud modem."
Yeah, that stuff really mattered in that era. Nowadays we've eliminated a lot of the compression and upped the packet rate -- a modern "bad" connection can handle 8 players at 10 pps without compression, and the accuracy is necessary with pilots who dodge as well as some of the modern masters.
> "if the 'master' dropped out the game another player would become the master"
We'd love to reimplement that. It was such a great feature! It was removed when one of the previous coders overhauled the networking code.
> "D3 changed the overall feel of the Descent series"
Yeah. It was a fun game in its own right, but it really shifts the emphasis from dodging to aiming. It didn't play as well in a 1v1 setting, but had some really compelling team modes. I played CTF every night from about 2004 to when my son was born in 2009.
EDIT: P.S. there's a Descent LAN coming up this month. If you still keep up with Gwar, he has all the info.