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From http://pluraprocessing.com/developer/index.html http://pluraprocessing.com/developer/index.html Plura supports desktop and web-based games. If the ga
by e1ven 17y ago
From http://pluraprocessing.com/developer/index.html http://pluraprocessing.com/developer/index.html
Plura supports desktop and web-based games.
If the game is hosted on a website, like a Flash game, the
developer only needs to include 1 line of iframe code. We
will soon be releasing a Javascript API for dynamically
controlling how this iframe is loaded, giving the developer
control over starting, stopping, and controlling CPU usage
in Plura. The iframe loads a Java web applet, which runs
completely in memory. This applet is forcibly restricted
from accessing the user's computer by the sandbox model
provided by Sun.
See also -
http://pluraprocessing.com/developer/index.html http://pluraprocessing.com/developer/index.html
So far as I understand, they have multiple models.
One affiliate model is "Plura for Java Applets", where-as another is "Signed Java Applets"
I imagine there may be fewer options for unsigned applets, leaving the developer with less potential revenue every month, where as desktop application developers and signed java applications are left with the providers who don't need signed applications.
That said, I agree the Java dialog is ugly and scary ;(
If I were an Affiliate, I'd want to avoid it. It breaks the user-experience of your site into some gaudy and jarring, not to mention unbranded and unrelated to the information the user is after.