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> What still remains to be solved in terms of Graphics Programming? That's not a particularly useful question, because the direction of graphics programming is
by lutusp 12y ago
> What still remains to be solved in terms of Graphics Programming?
That's not a particularly useful question, because the direction of graphics programming is steered more by improvements in hardware than software. For example, I can remember writing and publishing a game for a programmable calculator, at a time when a "display" was a sheet of graph paper:
http://www.arachnoid.com/programmable_calculators/index.html#HP_25 http://www.arachnoid.com/programmable_calculators/index.html...
My point is that I've personally witnessed huge changes in what people regard as cutting edge computer graphics, and most of the change is driven by hardware improvements -- GPUs, faster and cheaper computer power, display technology.
So to answer your question, I would advise that you pay attention to the hardware responsible for processing and displaying the images.