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Ask HN: What still remains to be solved in terms of Graphics Programming?
I was watching the Brigade3 Engine real time demo and it blew me away. Real time path tracing (working) has been implemented. It was my dream to be a part of its development. What still remains to be solved in terms of Graphics Programming?
- lutusp 12y ago> What still remains to be solved in terms of Graphics Programming? That's not a particularly useful question, because the direction of graphics programming is steered more by improvements in hardware than software. For example, I can remember writing and publishing a game for a programmable calculator, at a time when a "display" was a sheet of graph paper: http://www.arachnoid.com/programmable_calculators/index.html#HP_25 http://www.arachnoid.com/programmable_calculators/index.html... My point is that I've personally witnessed huge changes in what people regard as cutting edge computer graphics, and most of the change is driven by hardware improvements -- GPUs, faster and cheaper computer power, display technology. So to answer your question, I would advise that you pay attention to the hardware responsible for processing and displaying the images.
- techdog 12y agoRapid interconversion between vector and bitmap formats remains hard. Rapid fractal compression remains hard. Some of Barnsley's techniques should be off patent now, or soon.
- lutusp 12y ago> Rapid interconversion between vector and bitmap formats remains hard. More important, if you abandon the vector form in favor of a bitmap, there's no going back -- information is irretrievably lost.