3 ms·
Unless it's in a browser it's not using Websockets. TCP where the overhead is acceptable or packetloss is not, turn based strategy, slower pased role playing ga
by Igglyboo 12y ago
Unless it's in a browser it's not using Websockets. TCP where the overhead is acceptable or packetloss is not, turn based strategy, slower pased role playing games. UDP where minimal lag is needed, FPS's mainly.