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> UE4 is the first engine I've used that seems to have a very nice multiplayer API I'm working on a triple a ue4 title and i don't like ue4s replication system
by aaasux 12y ago
> UE4 is the first engine I've used that seems to have a very nice multiplayer API
I'm working on a triple a ue4 title and i don't like ue4s replication system at all. It's a step towards making the networking concerns invisible, and that always seems like a mistake to me. If the protocol for keeping clients in sync were more explicit, it would be easier to tightly control what and when things get sent over the network.
- forrestthewoods 12y agoIs it roughly the same as UE3? It was usable but god damn did it make a lot of things difficult.
- JabavuAdams 12y agoAre you able to contrast it with Tribes' / Garage Games' model? What about RakNet? I'd love to hear more.