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The game industry does have somewhat unique requirements so I can understand why they'd need something more tailored. On the other hand that paper was written 7
by cageface 12y ago
The game industry does have somewhat unique requirements so I can understand why they'd need something more tailored. On the other hand that paper was written 7 years ago, which is ancient history now. For general purpose stuff I've found the STL works just fine, even in the realtime DSP stuff I've been working on.
The biggest problem I've had working with the STL is that people avoided it for a long time so when you're dealing with third party code you usually also have to deal with custom vector, string, list etc. implementations.