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I was really hoping this would work on the server-side, too. It didn't. :-( Or maybe I configured something wrong? Here's what I found: $ git clone https:
by hugs 12y ago
I was really hoping this would work on the server-side, too. It didn't. :-( Or maybe I configured something wrong?
Here's what I found:
$ git clone https://github.com/yahoo/gifshot.git
$ cd gifshot
$ npm install
$ node
> var gifshot = require('./build/gifshot')
> gifshot.createGIF(
... {'images':['random-image.png'],
..... 'text': 'Test'},
... function(obj) {
..... console.log('Done!');
..... console.log(obj);
..... })
Done!
{ errorCode: 'canvas',
errorMsg: 'Canvas elements are not supported in your browser',
error: true }
- gregfranko 12y agoObviously, the getUserMedia aspect of the project can't be done server-side, but we can look into supporting the existing video->GIF and images->GIF logic.
- hugs 12y agoRight, I don't care so much about the getUserMedia part at the moment. But what you've done is totally awesome, by the way! With that said, I was looking for "take an array of images, spit out a gif file, and, oh yeah, put this text along the bottom."