8 ms·
This is why I don't play modern games: the big houses seem to be hell bent on "realism", not catching on that we've been in the uncanny valley for over a decad
by qewrffewqwfqew 12y ago
This is why I don't play modern games: the big houses seem to be hell bent on "realism", not catching on that we've been in the uncanny valley for over a decade and are not getting out. A computer can't simulate the experience of going for a walk, and it's a colossal waste of talent and dollars trying to get closer.
Those pictures aren't realistic in the sense that they're ever going to fool anyone. The game videos (linked above by buro9) are beautiful though. But that's because of the art, not high-fidelity rocks.
- arjie 12y agoI don't know. I remember what games looked a decade ago. Doom 3 was state of the art, and we marveled at what we were looking at. Crysis only came out in 2007, an astounding improvement in graphical fidelity. Things are certainly still improving at a rapid pace, and besides the whole point of the high-fidelity rock is to prevent that feeling where something seems out of place. I, for one, find it a triumph of both engineering and art design to use more realistic assets in games. And besides, I've had people fooled by Icenhancer screenshots. It's true that there are other problems (human motion, facial expressions) that are harder to fix, but I'm damned if this isn't incredibly impressive.