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For those wondering how the "streaming" version of Photoshop is implemented: Project Photoshop Streaming is identical to the Photoshop you’d install locally wi
by arscan 12y ago
For those wondering how the "streaming" version of Photoshop is implemented:
Project Photoshop Streaming is identical to the Photoshop you’d install locally with a few notable exceptions. This build can be accessed from any Chrome browser (Windows only) or Chromebook and does not require a full download and install. In other words, this is the same build of Photoshop you’d typically download and install from Creative Cloud, however, instead of being installed on your local machine, it is running in a virtualized environment so can be accessed from any Chrome browser or Chromebook. Because this version of Photoshop is running in a virtualized environment, you open, save, export and recover files from/to your Google Drive rather than your local file share. Also this Beta version of the virtualized environment does not have support for GPU consequently GPU dependent features are not yet available (coming soon). This build also does not yet support for print.
http://edex.adobe.com/projectphotoshopstreaming/faq http://edex.adobe.com/projectphotoshopstreaming/faq
- bshimmin 12y agoI'm pretty excited to see how utterly wretched the performance will be!
- DannyBee 12y agoYeah, all those people who bought chromebooks for their bleeding edge performance will be really upset.
- andybak 12y agoIf you can play an FPS remotely (and I have - and it works) then I think this is a walk in the park.
- sp332 12y agoYeah, low-latency streaming using x264 was solved in 2010. http://x264dev.multimedia.cx/archives/249 http://x264dev.multimedia.cx/archives/249
- ANTSANTS 12y agoMaybe if you're playing a 30FPS "cinematic experience." Meanwhile, the hardcore PC FPS gamers with 120hz+ monitors running the game at 2x displayable framerate can't even tolerate the latency from enabling vsync.
- deelowe 12y agoYep. Absolutely wretched: http://shield.nvidia.com/play-pc-games/ http://shield.nvidia.com/play-pc-games/
- WorldWideWayne 12y agoDo you think that works well over airport or coffee-shop wifi?
- ksk 12y agoLocal home-wifi has latencies on the order of a few milliseconds. And not to mention the bandwidth is also typically MUCH higher than the bandwidth from Adobe's (or anyone elses) server farms to your PC. Please try and understand the problem we're talking about before posting irrelevant links.
- deelowe 12y agoThis sort of tech is showing up in various places and cloud appears to be a big market for it. Onlive had quite a bit of technical success with it though gaming probably wasnt the best market. I know what I'm talking about. Comparing this to 25 year old technology like vnc is a bit silly.
- deleted 12y ago[deleted]