3 ms·
I thought everyone stripped out debug info and shoved it in to a separate lzma compressed file these days... If you use C++11/C++14 constexpr (and don't screw
by cbsmith 12y ago
I thought everyone stripped out debug info and shoved it in to a separate lzma compressed file these days...
If you use C++11/C++14 constexpr (and don't screw it up ;-), you really can be assured that the computations will complete at compile time at which point you shouldn't have very much left for the compiler to deal with at run time. I guess in theory you could have i-cache issues and such, but in practice I've yet to see that happen.