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Show HN: A Node.js audio-mixer
- ionwake 12y agoNo demo :(
- Nzen 12y agoReadme line 2: unitgen was built for a demo being given at [Dance.js](http://dancejs.io/ http://dancejs.io/) DanceJS: Saturday Oct 4th 2014, 6:45PM-11:30PM Perhaps after the show.
- BenjaminCoe 12y agoI didn't want to check-in the wavs (because they're huge). But, if you run `unitgen mixer --track1=foo.wav --track2=foo2.wav` and pass in two 44100 wavs, you can use `a` and `s` to play with the cross-fade.
- deleted 12y ago[deleted]
- eldavido 12y agohey ben - david from dolores labs here I've wanted to build something kind of similar to this - evented simulation of "soundscapes" (coffeeshops, train stations, etc) programmable using a similar graph formalism to yours, except with a bunch of concurrent loops running that probabalistically trigger one or more downstream audio samples. Goal would be to create an audible environment that "sounds like" many of the places I sit, but with enough variance that it doesn't sound like a loop. I estimate it would take a few hundred samples to do this. Let me know if you want to sit around and hack someday, maybe I'll open a PR.
- BenjaminCoe 12y agoI'd love to hack on this with you. My goal is to build out a semi-functional mixer that I could use rather than Ableton, similar problem :)