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"with the recent proliferation of iOS device sizes and aspect ratios the days of drag & drop UI in iOS are long gone" This casual false statement makes the res
by gress 12y ago
"with the recent proliferation of iOS device sizes and aspect ratios the days of drag & drop UI in iOS are long gone"
This casual false statement makes the rest of your comment seem very questionable.
- cageface 12y agoI take it you're not an iOS developer? If you're not building responsive UIs with auto layout you're doing it wrong and doing it right is way harder than it was back in the golden era of photoshop-based pixel perfect designs.
- gress 12y agoActually I am an iOS developer, and it's much easier to make a responsive UI using autolayout than it ever was to translate someone's photoshop into a pixel-perfect UI, especially if your product is being developed iteratively and is actually subject to change. Development for iOS has become much easier over time.
- cageface 12y agoYou're the first person I've heard say that. It's much better than it was but it's still the most write-only layout system I've encountered in many many years of building UIs on all kinds of platforms. I'm finding all kinds of broken UI in published iOS apps now. iOS apps used to be easier because they didn't need to be responsive. Android used to get a lot of jeers because Android devs had to deal with these issues from day one.
- gress 12y ago> Android used to get a lot of jeers because Android Dwvs had to deal with these issues from day one. No. The jeering was because Android Dev's didnt deal with these issues and so the apps were just blown up in size, and not responsive.
- cageface 12y agoThat applied to tablet apps only, which Android devs justifiably ignored. Android devs never had the luxury of assuming devices were of any particular point size, which is something iOS devs did habitually until now.
- gress 12y agoPerhaps that 'justifiable' ignoring of tablet apps by Android devs is what led to the total failure of Android tablets.