4 ms·
Opus beats all other lossy audio codecs. Again
- roryokane 12y agoI would love it if Opus became more popular, so that I could save disk space – most of my 105GB music library is MP3. But for now, since I can’t listen to opus-format music in iTunes or on my iPod, I don’t use it for my music library. What I do use Opus for is encoding lossless recordings that I make with WAVE Recorder (https://play.google.com/store/apps/details?id=com.tylab.waverec16.lite https://play.google.com/store/apps/details?id=com.tylab.wave...) on my phone. These are usually recordings of ideas I have for music. I don’t mind the compatibility problem when encoding those recordings as Opus because I never need to access those voice memos anywhere other than my computer. Also, I refer to them rarely enough that even though I have to use VLC to listen to those files, and VLC has a worse interface than QuickTime Player for my needs, I consider the disk space savings worth it.
- binarycrusader 12y agoUnfortunately, Opus doesn't have a proper specification, instead relying on source code in several places to provide documentation through extrapolating what code intended. To quote Sean Barrett: Opus' non-public-domain code as spec is terrible. Independent implementation requires "clean room" = writing own specification! Sean is famous among the game developer community for providing a useful variety of public domain code (i'd call them libraries, but almost all are written to be used as a single-header file include): https://github.com/nothings/stb https://github.com/nothings/stb