3 ms·
A "multiple kill calls" bug is your typical unexpected violation of ever-mounting implicit ordering constraints. For example, you might write: while true:
by Strilanc 12y ago
A "multiple kill calls" bug is your typical unexpected violation of ever-mounting implicit ordering constraints. For example, you might write:
while true:
...
if (!wasDead && dead) startFadeOut()
...
wasDead = dead
doPhysics()
and then months later someone adds fall damage to the physics engine, and suddenly there's a way to die where the screen doesn't fade out.
- Tossrock 12y agoWait, like, Power Towers Strilanc? I love your work :) In fact I think I did a competition with some friends to get a high score in the map credits for a while...
- Strilanc 12y agoStory checks out [1]. Yeah, that's me. Wc3 mapping was fun times for sure. 1: https://github.com/Strilanc/Wc3PowerTowers/blob/3b93a83cf63f8afa135ee07178b4111bc32af842/script/Information/Challenges.jass#L143 https://github.com/Strilanc/Wc3PowerTowers/blob/3b93a83cf63f...
- Tossrock 12y agoPretty crazy, all the things the WC3 scene produced. Like, multimillion dollar gaming sub-genres (tower defense, MOBAs, etc). Glad to see you're still making games!