4 ms·
how would that work? To start off, eyes have much higher dynamic range than monitors
by dharma1 12y ago
how would that work? To start off, eyes have much higher dynamic range than monitors
- 3rd3 12y agoThere is research on glare effects going on but it’s more expensive than camera artifacts (~10ms). http://resources.mpi-inf.mpg.de/hdr/TemporalGlare/ http://resources.mpi-inf.mpg.de/hdr/TemporalGlare/
- anon4 12y agoFor starters, stop it with the depth-of-field and lens flare and chromatic aberration. At least for motion blur most attempts are at simulating normal motion blur, rather than the staccato motion blur you get from a shutter. A cool thing would be to do DoF combined with eye tracking and focus exactly where I'm looking at the scene.