2 ms·
Many years ago some friends and I kicked around an MMO on a post-apocalyptic version of the US, full-scale. The actual data involved worked out to less than a t
by angersock 12y ago
Many years ago some friends and I kicked around an MMO on a post-apocalyptic version of the US, full-scale. The actual data involved worked out to less than a terabyte, including topo. Modern hardware has made that part tractable.
The problem is, how the fuck do you make it fun?