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My view is that it's theoretically possible to design interesting quicktime event system, but that it tends to mash your verb-space together. In general, you ge
by ijk 12y ago
My view is that it's theoretically possible to design interesting quicktime event system, but that it tends to mash your verb-space together. In general, you get a stronger message with a clearer relationship between the button the player pressed and the verb in the game.