3 ms·
For any goal, there's only gone to be one (or a best a couple) optimal builds. Among players, the vast majority are going to have one or the same few goals. In
by cdr 12y ago
For any goal, there's only gone to be one (or a best a couple) optimal builds. Among players, the vast majority are going to have one or the same few goals.
In a MMO, most players are going to be chasing the most overpowered build. Which is why MMO developers change things all the time - not for supposed "balance", just to keep players on the treadmill.
- erikb 12y agoI agree on the MMO part. That's why for me MMOs aren't really RPGs. My statement about good RPGs was a little different, though. A good RPG really has different optimal builds, e.g., you can't say that one of the starting characters in Diablo 2 is really better than the others. If one build overpowers the others that's really a balancing issue and a game claiming to be a good RPG has to make sure that this doesn't exist. As you say I also believe that MMOs have the goal to keep players on the treadmill and therefore prefer a changing imbalance over a constant balance.