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> I really think that the platform limitations were one of the best point of the games from this era. That's were roguelikes come in. Though they have self-imp
by mercurial 12y ago
> I really think that the platform limitations were one of the best point of the games from this era.
That's were roguelikes come in. Though they have self-imposed limits, they are often pretty innovative (eg, CDDA, or the huge breadth of available classes in TOME).
- alchemism 12y agoAnd, for that matter, the majestic complexity of Dwarf Fortress.