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>Realizing you’re a software developer and not a designer I hate when people pigeonhole themselves by giving themselves and others labels like this. What's sto
by no_future 12y ago
>Realizing you’re a software developer and not a designer
I hate when people pigeonhole themselves by giving themselves and others labels like this. What's stopping someone from being both a great designer and a great software developer? Visual/UX design is actually very similar in its principles to software and engineering type of design in my opinion.
- bunkat 12y agoWhile there might not be anything stopping somebody from being both a great developer and great designer, I've never come across somebody that is (though I've come across people that think they are...). I've seen exceptional developers who are terrible designers, decent developers who are decent designers, and exception designers who are terrible developers. I'm sure you could find some counter example but I've never come across them. I think it is simply that there are only so many hours in a day. Somebody that spends 40+ hours a week over the course of years honing a particular craft will become more skilled than somebody that splits their time between multiple crafts (especially if they have existing talent in the area). I also disagree that visual design and engineering share many of the same principles. Engineering is about making things work, visual design is about creating an emotional connection. There are no formulas or rules that can be systematically applied to make a product feel right. People that think they are similar probably have never had the pleasure of working with a top visual designer.
- fractallyte 12y agoHowever, when people pigeonhole themselves, they are actively denying themselves the capability to become something more. And this is a problem worth commenting about...
- bunkat 12y agoYou call it pigeonhole but a lot of people call it specialization. Some trades require it, others don't. I don't think you can generalize it and call it a problem. It's almost like expecting an expert plumber to wire up your 20 story condo building. Sure you can find a handyman that can do plumbing and electrical, but for your 20 story condo building you are going to call in people that specialize in electrical. And that's okay.
- no_future 12y ago>Engineering is about making things work, visual design is about creating an emotional connection. There are no formulas or rules that can be systematically applied to make a product feel right. People that think they are similar probably have never had the pleasure of working with a top visual designer. Aside from the most broad of things(be concise, etc), what are some "formulas or rules that can be systematically applied" to make any piece of arbitrary software or solution well engineered? They are both basically about "making things work". You can have cobbled together software that only does the bare minimum and just works but the actual code is a buggy clusterfuck or tackles problems that could be solved simply with needless complexity, just as well you can have a shoddy interface that allows the user to navigate/get whatever functionality out of the product that they need but is clunky and ugly, as the OP post in question in fact demonstrates; the original interface he designed on his own sucked by his own admission, but it worked in the bare minimum of the sense in that it facilitated access to the features of his thing. I'm sure you would agree with me that a great engineer/developer is not someone who just makes things work, but does it elegantly, manageably and efficiently as well. You could say the same of a great designer with the qualities I listed swapped out with whatever you think makes a great designer(makes things work beautifully, intuitively, whatever). Being an exceptional engineer and an exceptional designer both basically boil down to "design", be it in the software sense or the UX sense. They are both somewhat subjective, lots of people have different opinions on software design principles as well as visual/UX design principles, but there are some basic guidelines which can be followed(most software people would agree that its good software design to get as much as you can done with as little code as you can, most designer people would agree that you should make functionality as intuitive for the user as possible). I don't think that they are really a result of rote skill honed by practice, more a state of mind(though this can be reshaped through experience). I just don't like it when people assume people who program are some kind of autistic robots who can only understand machines and not other people, or assume designers are some artsy-fartsy type who hasn't the time or will for the perceived rigid structure of coding. Or when people just want to stay in their bubble all day and never try anything new because they think they are afraid of failure or have preconceived notions about the task. I do agree that I would rather have 2 people on my team, one who was an exceptional engineer and one who was an exceptional designer rather than one person who was so-so at both - but I be most pleased with someone who was exceptional at both, and I see no reason why one couldn't be. Some great PG essays that are sorta inline with what I'm saying(I've been on a big PG kick lately): http://www.paulgraham.com/hp.html http://www.paulgraham.com/hp.html http://paulgraham.com/langdes.html http://paulgraham.com/langdes.html P.S. I apologize in advance to those upset by my use of engineer synonymously with software developer/programmer, I know some people get their panties in a bunch about this.
- bluthru 12y ago>Engineering is about making things work, visual design is about creating an emotional connection. No, they're both about "making things work". Visual design isn't arbitrary, touchy-feely stuff.
- bunkat 12y agoI think you're confusing visual design and UX design. I agree that UX design is mostly about making things work. Visual design (fonts, color palettes, use of white space, emphasis, etc) is mostly arbitrary, touchy-feely stuff. Some people just intuitively know what 'looks good' and what will create that emotional connection with users. This is much different then somebody doing a wire frame with a title and a text box.
- bluthru 12y agoYou're essentially calling the entire graphic design profession "mostly arbitrary, touchy-feely stuff". No, it's graphic design, not art. The visual design of something performs many functions and solves problems. I take it you don't have any formal design education?