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It's not a mystery to me: OpenGL is a scene description API, not a real-time graphics API. It comes from the environment where frame times under 5 seconds (not
by pandaman 12y ago
It's not a mystery to me: OpenGL is a scene description API, not a real-time graphics API. It comes from the environment where frame times under 5 seconds (not milliseconds, 12 frames per minute) are considered real-time and the compatibility is much more important than performance. Apple was the only ARB member that had been pushing for the OpenGL to become game-grade real-time mainly due to lack of any other real-time 3d graphics API on their platforms (both Mac and iOS), which is not the case any more as Apple is pushing its own API now.
- shmerl 12y ago> It's not a mystery to me: OpenGL is a scene description API, not a real-time graphics API. Rather it originally was such API. I'm saying, why couldn't they draft a new API from the ground up as one of the previous major versions? It looks like only now they are doing exactly that. So why wait so long? That's what I mean I'm unsure of. Probably some organizational problem or lack of some major pushers for such change in the past.