4 ms·
It seems no one has mentioned the long peaks fiasco yet, which is an important part of understanding OpenGL history and the committee(s) in charge of the standa
by fizixer 12y ago
It seems no one has mentioned the long peaks fiasco yet, which is an important part of understanding OpenGL history and the committee(s) in charge of the standard:
http://en.wikipedia.org/wiki/OpenGL#Longs_Peak_and_OpenGL_3.0_controversy http://en.wikipedia.org/wiki/OpenGL#Longs_Peak_and_OpenGL_3....
TL;DR: This is not the first time people are pissed at OpenGL. Last time when industry, developers, etc were sick and tired, around 2006-2007, and it was decided to do something about the API, an effort was initiated. Once the work was close to finishing, those who had seen the glimpse of this yet-to-be-released API were excited and were eagerly waiting for the release. Then the OpenGL committee vanished from the scene for a year or so, and when it re-appeared, it released the same old shitty API with a handful of function calls on top of that.