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Yep. Unity. (author here) However, in effect I did the same as using default assets by buying assets that were ok across platforms.
by musgravepeter 12y ago
Yep. Unity. (author here)
However, in effect I did the same as using default assets by buying assets that were ok across platforms.
- hardwaresofton 12y agoAh awesome -- was really hoping I didn't come off as judgemental in the comment. Mind sharing what you ended up using? I didn't see it on the post (maybe I didn't look hard enough?). [EDIT] I just realized the second screen shot is the changed app... After a quick google search I found stuff like this (the first one doesn't look bad at all): http://forum.unity3d.com/threads/gui-ngui-skins-and-widgets-collections.159697/ http://forum.unity3d.com/threads/gui-ngui-skins-and-widgets-... Is that usable?
- musgravepeter 12y agoI chose Mad Level Manager (https://www.assetstore.unity3d.com/en/#!/content/10070 https://www.assetstore.unity3d.com/en/#!/content/10070) It's capable of a lot more than I used but I wanted to get this done and go on to the next set of physics ideas. I am also playing with the Beta of Unity 4.6 which has a lot of the same ideas as NGUI built in. These will make it much easier to make "non-ugly" UIs with very modest effort.