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Don't know if the author is on here, but please use a modified framework (or the default UI elements) when you develop your app. Also, you can throw in some pre
by hardwaresofton 12y ago
Don't know if the author is on here, but please use a modified framework (or the default UI elements) when you develop your app. Also, you can throw in some pre-baked icons (I dunno if font-awesome is usable on iphone, there's gotta be something similar out there)
You can create a pretty good (albeit default) looking app by just using the default elements, outside of the actual view that handles the game.
You shouldn't have needed Apple to tell you that looked bad. Games don't have to have fancy UX, it's all about what the game is going to do, look at some other games and see how they do it
- rsynnott 12y agoIt looks like this was a unity game, so no access to the default UI stuff.
- musgravepeter 12y agoYep. Unity. (author here) However, in effect I did the same as using default assets by buying assets that were ok across platforms.
- hardwaresofton 12y agoAh awesome -- was really hoping I didn't come off as judgemental in the comment. Mind sharing what you ended up using? I didn't see it on the post (maybe I didn't look hard enough?). [EDIT] I just realized the second screen shot is the changed app... After a quick google search I found stuff like this (the first one doesn't look bad at all): http://forum.unity3d.com/threads/gui-ngui-skins-and-widgets-collections.159697/ http://forum.unity3d.com/threads/gui-ngui-skins-and-widgets-... Is that usable?
- musgravepeter 12y agoI chose Mad Level Manager (https://www.assetstore.unity3d.com/en/#!/content/10070 https://www.assetstore.unity3d.com/en/#!/content/10070) It's capable of a lot more than I used but I wanted to get this done and go on to the next set of physics ideas. I am also playing with the Beta of Unity 4.6 which has a lot of the same ideas as NGUI built in. These will make it much easier to make "non-ugly" UIs with very modest effort.