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Unity3d gets around this by calling their adaptation UnityScript.
by rocky1138 12y ago
Unity3d gets around this by calling their adaptation UnityScript.
- Stratoscope 12y agoUnity is actually pretty inconsistent about their naming. In some parts of their docs they call it UnityScript: http://docs.unity3d.com/Manual/CreatingAndUsingScripts.html http://docs.unity3d.com/Manual/CreatingAndUsingScripts.html In other places they call it JavaScript: http://docs.unity3d.com/ScriptReference/ http://docs.unity3d.com/ScriptReference/ And in the Unity Editor when you use the Add Component / New Script, they call it "Java Script"! Everyone would be better served if Unity would call it UnityScript consistently, since as you mentioned, their language isn't JavaScript but is a fairly loose adaptation of it. It's more of a JavaScript-like language than real JavaScript.