4 ms·
Then you should just change the activity. It seems like you cherry pick the activities that are considered nonsense. Or import to regular, boring corporate HR t
by soneca 12y ago
Then you should just change the activity. It seems like you cherry pick the activities that are considered nonsense. Or import to regular, boring corporate HR things, that obvisouly don't work with developers.
Why not create a mini-hackaton, a "built a game on a weekend", a Dota 2 challenge, an old school Dungeons & Dragons, a Pearl Jam concert. Just get what make the cinical devs thinks "that might be actual fun".
EDIT: relating to the article, what I think might work is "sleep deprivation" working as bond maker. That is why I imagine this activities that might take a whole weekend and go accross the whole night.
- jasode 12y ago>Then you should just change the activity. But this presupposes that there must be an extra-curricular activity in the first place and therefore, the activity must be "changed" until the manager finds the right one. My counterpoint does not depend on the existence of that team outing. Instead, what about the execution of quality work during day-to-day activities to act as the catalyst for team building? Yes, it's possible to build teamwork that way without the weekend firewalking event. In fact, if the team does quality work together, they may even self-organize a beer outing to celebrate a milestone. It happens organically without the pretense of an artificial corporate event. In other words, the work accomplished during 9am-5pm motivated the extra-curricular celebration. The opposite strategy is hoping that the extra-curricular "teambuilding" creates better camaraderie during 9am-5pm. The article I previously linked shows that doesn't always work.
- ryanmarsh 12y agoOr take them on a hike. You don't have to, shouldn't have to, talk on a hike. It is time together outside of work though. I've done strenuous hikes/scrambles with volunteers before, we grew much closer even though we didn't talk much.