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I think there were also some technical reasons for the character design, or at least the costume design. When the team was interviewed on Debug they said they h
by quux 12y ago
I think there were also some technical reasons for the character design, or at least the costume design. When the team was interviewed on Debug they said they had to make a choice to keep the polygon count low: Non skintight costumes? or more realistic hair? They went with hair :)