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The imperative game logic stuff would be about the same. If this happens, print this and that. If this key is pressed to these 5 things. You can't abstract thos
by ahoge 12y ago
The imperative game logic stuff would be about the same. If this happens, print this and that. If this key is pressed to these 5 things. You can't abstract those steps away.
However, video, audio, input handling, and loading resources would be a lot simpler.
E.g. take a look at the input manager:
https://github.com/keendreams/keen/blob/master/id_in.c https://github.com/keendreams/keen/blob/master/id_in.c
You also wouldn't have anything like this:
https://github.com/keendreams/keen/blob/master/id_ca.c https://github.com/keendreams/keen/blob/master/id_ca.c
You'd put some resources in a list and that's all the caching you'd do.
You should be able to do a game like this in less than 10k lines of Dart/TS/JS (2D Canvas, Web Audio, Gamepad API). Without using any external libraries or engines, that is. It also would be a lot easier to write, because all of the low level parts are gone.